Showing posts with label Shadowrun. Show all posts
Showing posts with label Shadowrun. Show all posts

Thursday, June 6, 2013

Awakening Shadowrun

I'm just about to get into a Shadowrun campaign, so I figured this would be a good time to blog about this role-playing game's world and system.

First, the game Cyberpunk came out in the late '80s and was all about a future where everything was disposable, people replaced their bodyparts with cybernetics as casually they would getting an ear pierced today, and attitude was everything.  Chrome and mirrorshades got you far.  Not long after, Shadowrun came out with a similar background with some twists - magic had come back into the world and the world's history was a bit different from Cyberpunk (and our own).



I say that magic came BACK into the world because, as it turns out, magic operates on a cycle - during some points in the cycle it's not in effect and at other points it's loosed upon the world.

It just so happens that in 2011...magic is back.  Dwarven and Elven babies begin to be born to human parents, a couple of dragons are spotted, and people start to be able to manipulate the power of magic.

By 2017, many Native American factions have formed and are taking back their land from the United States through full on war, culminating in The Ghost Dance where Daniel Howling Coyote led a magical ritual that caused three volcanoes to erupt simultaneously, ending the war, pretty much in the Native Americans' favor.  They'd won back some of their lands.

By 2021, Goblinization occurs - about 10% of the population start turning into Orcs and Trolls as their genetics fully express their true forms in this phase of magic.

Add to the magic part that the corporations are, in essence, their own governments with their own laws and pretty much rule the world, as well as the fact that covert ops have become the de facto method of conducting much of their business, and you have Shadowrun.