Leverage was a cool TV show about a bunch of thieves of various types - Mastermind, Grifter, Hacker, Hitter, and Thief - who joined up to use their skill-sets to do a little good for those who needed help and to bring some justice to those in power who had wronged them. It was a fun show interspersed with humor and wit...and was canceled at the end of 2012. As much as I'd wanted to see more, the series probably ran its course and it was given the opportunity for closure with an epic ending.
I was glad to see it made into an RPG by Margaret Weis Productions, using their Cortex system (in the case of this game, Cortex Lite, if you will). It's a pretty simple and straightforward system that has enough structure to it to make sessions run well and make them interesting, while at the same time giving some serious leeway and generality to make the game what you need it to be.
Instead of highlighting the minute details of the system, I'm going to share with you my favorite parts of it - the things that make it unique and fun to me.
First, is the fact that in this game when you start off gaming you're already at pretty much the top of your profession. Instead of the challenge in other RPGs of starting at level 1 and working your way up, the challenge of this game is how to best use the awesome skills that you do have to be a part of the team and make the jobs happen. It's a completely different feel than you may be used to and I think it's a refreshing one.
Even when you roll 1s on your rolls - complications - while you may not succeed at what you were doing and give an extra die to the bad guys to roll at some point, you are still rewarded. What? Yes, really. Whenever you roll a complication you are rewarded with a Plot Point...and Plot Points make the world go around!
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Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts
Wednesday, July 10, 2013
Thursday, June 6, 2013
Awakening Shadowrun
I'm just about to get into a Shadowrun campaign, so I figured this would be a good time to blog about this role-playing game's world and system.
First, the game Cyberpunk came out in the late '80s and was all about a future where everything was disposable, people replaced their bodyparts with cybernetics as casually they would getting an ear pierced today, and attitude was everything. Chrome and mirrorshades got you far. Not long after, Shadowrun came out with a similar background with some twists - magic had come back into the world and the world's history was a bit different from Cyberpunk (and our own).
I say that magic came BACK into the world because, as it turns out, magic operates on a cycle - during some points in the cycle it's not in effect and at other points it's loosed upon the world.
It just so happens that in 2011...magic is back. Dwarven and Elven babies begin to be born to human parents, a couple of dragons are spotted, and people start to be able to manipulate the power of magic.
By 2017, many Native American factions have formed and are taking back their land from the United States through full on war, culminating in The Ghost Dance where Daniel Howling Coyote led a magical ritual that caused three volcanoes to erupt simultaneously, ending the war, pretty much in the Native Americans' favor. They'd won back some of their lands.
By 2021, Goblinization occurs - about 10% of the population start turning into Orcs and Trolls as their genetics fully express their true forms in this phase of magic.
Add to the magic part that the corporations are, in essence, their own governments with their own laws and pretty much rule the world, as well as the fact that covert ops have become the de facto method of conducting much of their business, and you have Shadowrun.
First, the game Cyberpunk came out in the late '80s and was all about a future where everything was disposable, people replaced their bodyparts with cybernetics as casually they would getting an ear pierced today, and attitude was everything. Chrome and mirrorshades got you far. Not long after, Shadowrun came out with a similar background with some twists - magic had come back into the world and the world's history was a bit different from Cyberpunk (and our own).
I say that magic came BACK into the world because, as it turns out, magic operates on a cycle - during some points in the cycle it's not in effect and at other points it's loosed upon the world.
It just so happens that in 2011...magic is back. Dwarven and Elven babies begin to be born to human parents, a couple of dragons are spotted, and people start to be able to manipulate the power of magic.
By 2017, many Native American factions have formed and are taking back their land from the United States through full on war, culminating in The Ghost Dance where Daniel Howling Coyote led a magical ritual that caused three volcanoes to erupt simultaneously, ending the war, pretty much in the Native Americans' favor. They'd won back some of their lands.
By 2021, Goblinization occurs - about 10% of the population start turning into Orcs and Trolls as their genetics fully express their true forms in this phase of magic.
Add to the magic part that the corporations are, in essence, their own governments with their own laws and pretty much rule the world, as well as the fact that covert ops have become the de facto method of conducting much of their business, and you have Shadowrun.
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